MacroMind matchup data: real ranked games, not opinions
Milio vs Shaco
How often does Milio beat Shaco in Support?
Milio into Shaco in Support: 51% observed win rate across 607 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 409 gold.
Milio at 15:00
- Gold: -409
- CS: -2
- XP: +262
Typical gap to Shaco, from 606 games that reached 15:00.
Does Milio counter Shaco?
No counter here: Milio sits at 51% over 607 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Shaco: the Milio game plan
A gold lead at 10:00 puts Milio at 65% across 203 games. Flip the lead and Milio falls to 44% across 404.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 65% | 203 |
| Behind in gold at 10:00 | 44% | 404 |
| First blood | 59% | 176 |
| +kills at 10:00 | 48% | 65 |
| +CS at 10:00 | 51% | 296 |
| 0 deaths at 10:00 | 57% | 257 |
| 0 deaths at 15:00 | 68% | 129 |
Someone usually dies here around 8:07 in the median game, and level 6 lands near 8:34. Until your spike is online, respect the all-in.
Milio's Support build, with receipts
Into Shaco specifically, Milio finishes Echoes of Helia first most often: 43.9% over 114 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.