MacroMind matchup data: real ranked games, not opinions
Milio vs Pantheon
How often does Milio beat Pantheon in Support?
Milio into Pantheon in Support: 53% observed win rate across 1,358 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 620 gold.
Milio at 15:00
- Gold: -620
- CS: -3
- XP: +72
Typical gap to Pantheon, from 1,349 games that reached 15:00.
Does Milio counter Pantheon?
The count says yes: across 1,358 ranked Support games into Pantheon, Milio takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Milio.
Beating Pantheon: the Milio game plan
A gold lead at 10:00 puts Milio at 65% across 362 games. Flip the lead and Milio falls to 48% across 996.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 65% | 362 |
| Behind in gold at 10:00 | 48% | 996 |
| First blood | 57% | 338 |
| +kills at 10:00 | 58% | 140 |
| +CS at 10:00 | 51% | 522 |
| 0 deaths at 10:00 | 59% | 462 |
| 0 deaths at 15:00 | 67% | 202 |
Someone usually dies here around 6:47 in the median game, and level 6 lands near 8:37. Until your spike is online, respect the all-in.
Milio's Support build, with receipts
Into Pantheon specifically, Milio finishes Echoes of Helia first most often: 53.5% over 333 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.