MacroMind matchup data: real ranked games, not opinions

Milio vs Pantheon

How often does Milio beat Pantheon in Support?

Milio into Pantheon in Support: 53% observed win rate across 1,358 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Milio behind by 620 gold.

Milio at 15:00

Typical gap to Pantheon, from 1,349 games that reached 15:00.

Does Milio counter Pantheon?

The count says yes: across 1,358 ranked Support games into Pantheon, Milio takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Milio.

Beating Pantheon: the Milio game plan

A gold lead at 10:00 puts Milio at 65% across 362 games. Flip the lead and Milio falls to 48% across 996.

The spotWin rateGames
Ahead in gold at 10:0065%362
Behind in gold at 10:0048%996
First blood57%338
+kills at 10:0058%140
+CS at 10:0051%522
0 deaths at 10:0059%462
0 deaths at 15:0067%202

Someone usually dies here around 6:47 in the median game, and level 6 lands near 8:37. Until your spike is online, respect the all-in.

Milio's Support build, with receipts

Into Pantheon specifically, Milio finishes Echoes of Helia first most often: 53.5% over 333 games of this matchup.

The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).

Skill plan: Milio players max E first and take E at level 1.

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