MacroMind matchup data: real ranked games, not opinions
Milio vs Lulu
Milio vs Lulu in Support: who wins more often?
Across 7,990 ranked games in Support, Milio beats Lulu in 51% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 78 gold.
Milio at 15:00
- Gold: -78
- CS: 0
- XP: -46
Typical gap to Lulu, from 7,936 games that reached 15:00.
Does Milio counter Lulu?
Even on the count: Milio lands at 51% over 7,990 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Milio game plan against Lulu
With a gold lead at 10:00, Milio wins 61% of 3,617 games in this matchup. Behind at the same mark, the rate drops to 43% over 4,368.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 61% | 3,617 |
| Behind in gold at 10:00 | 43% | 4,368 |
| First blood | 59% | 1,986 |
| +kills at 10:00 | 56% | 1,275 |
| +CS at 10:00 | 49% | 3,655 |
| 0 deaths at 10:00 | 58% | 3,566 |
| 0 deaths at 15:00 | 65% | 1,795 |
In the median game here, the first death comes near 8:24 and level 6 lands around 8:25. Until your spike is online, treat the all-in window with respect.
Milio in Support: the items that actually get built
Into Lulu specifically, Milio finishes Echoes of Helia first most often: 52.8% over 1,936 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Ardent Censer: 64.7% across 170 games.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.