MacroMind matchup data: real ranked games, not opinions
Milio vs Elise
Milio vs Elise in Support: who wins more often?
Across 674 ranked games in Support, Milio beats Elise in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 724 gold.
Milio at 15:00
- Gold: -724
- CS: -1
- XP: +139
Typical gap to Elise, from 673 games that reached 15:00.
Does Milio counter Elise?
Even on the count: Milio lands at 50% over 674 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Milio game plan against Elise
With a gold lead at 10:00, Milio wins 59% of 155 games in this matchup. Behind at the same mark, the rate drops to 48% over 519.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 155 |
| Behind in gold at 10:00 | 48% | 519 |
| First blood | 59% | 159 |
| +kills at 10:00 | 59% | 69 |
| +CS at 10:00 | 51% | 321 |
| 0 deaths at 10:00 | 56% | 197 |
| 0 deaths at 15:00 | 69% | 93 |
In the median game here, the first death comes near 6:02 and level 6 lands around 9:00. Until your spike is online, treat the all-in window with respect.
Milio in Support: the items that actually get built
Into Elise specifically, Milio finishes Echoes of Helia first most often: 49.1% over 114 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.