MacroMind matchup data: real ranked games, not opinions
Milio vs Ashe
Milio vs Ashe in Support: who wins more often?
Across 425 ranked games in Support, Milio beats Ashe in 60% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 146 gold.
Milio at 15:00
- Gold: -146
- CS: -4
- XP: +111
Typical gap to Ashe, from 423 games that reached 15:00.
Does Milio counter Ashe?
On the count, yes. Milio takes 60% of 425 ranked Support games against Ashe. Protect the edge: the rows below show what Milio wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Milio game plan against Ashe
With a gold lead at 10:00, Milio wins 70% of 174 games in this matchup. Behind at the same mark, the rate drops to 53% over 250.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 70% | 174 |
| Behind in gold at 10:00 | 53% | 250 |
| First blood | 65% | 99 |
| +kills at 10:00 | 69% | 70 |
| +CS at 10:00 | 59% | 154 |
| 0 deaths at 10:00 | 69% | 189 |
| 0 deaths at 15:00 | 76% | 99 |
In the median game here, the first death comes near 8:17 and level 6 lands around 8:23. Until your spike is online, treat the all-in window with respect.
Milio in Support: the items that actually get built
Into Ashe specifically, Milio finishes Echoes of Helia first most often: 61.1% over 90 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.