MacroMind matchup data: real ranked games, not opinions
Lee Sin vs Malphite
How often does Lee Sin beat Malphite in Jungle?
Lee Sin into Malphite in Jungle: 54% observed win rate across 1,287 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Lee Sin ahead by 365 gold.
Lee Sin at 15:00
- Gold: +365
- CS: -4
- XP: +78
Typical gap to Malphite, from 1,283 games that reached 15:00.
Does Lee Sin counter Malphite?
The count says yes: across 1,287 ranked Jungle games into Malphite, Lee Sin takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Lee Sin.
Beating Malphite: the Lee Sin game plan
A gold lead at 10:00 puts Lee Sin at 60% across 804 games. Flip the lead and Lee Sin falls to 43% across 481.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 804 |
| Behind in gold at 10:00 | 43% | 481 |
| First blood | 57% | 893 |
| +kills at 10:00 | 60% | 729 |
| +CS at 10:00 | 62% | 489 |
| 0 deaths at 10:00 | 65% | 353 |
| 0 deaths at 15:00 | 79% | 159 |
Someone usually dies here around 6:39 in the median game, and level 6 lands near 7:08. Until your spike is online, respect the all-in.
Lee Sin's Jungle build, with receipts
Into Malphite specifically, Lee Sin finishes Eclipse first most often: 54.4% over 298 games of this matchup.
The most-finished core in this exact matchup is Eclipse, Sundered Sky, Black Cleaver: 64.5% across 62 games.
The most-finished Lee Sin core is Eclipse, Sundered Sky, Death's Dance: 55.5% across 7,800 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Eclipse (42,236 games).
Skill plan: Lee Sin players max Q first and take E at level 1.