MacroMind matchup data: real ranked games, not opinions
Karma vs Xerath
How often does Karma beat Xerath in Support?
Karma into Xerath in Support: 53% observed win rate across 2,200 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma behind by 312 gold.
Karma at 15:00
- Gold: -312
- CS: -2
- XP: -256
Typical gap to Xerath, from 2,192 games that reached 15:00.
Does Karma counter Xerath?
The count says yes: across 2,200 ranked Support games into Xerath, Karma takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Karma.
Beating Xerath: the Karma game plan
A gold lead at 10:00 puts Karma at 63% across 892 games. Flip the lead and Karma falls to 46% across 1,305.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 63% | 892 |
| Behind in gold at 10:00 | 46% | 1,305 |
| First blood | 58% | 736 |
| +kills at 10:00 | 57% | 534 |
| +CS at 10:00 | 49% | 985 |
| 0 deaths at 10:00 | 61% | 646 |
| 0 deaths at 15:00 | 68% | 266 |
Someone usually dies here around 6:26 in the median game, and level 6 lands near 8:36. Until your spike is online, respect the all-in.
Karma's Support build, with receipts
Into Xerath specifically, Karma finishes Moonstone Renewer first most often: 57.4% over 390 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 58.2% across 55 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.