MacroMind matchup data: real ranked games, not opinions

Karma vs Xerath

How often does Karma beat Xerath in Support?

Karma into Xerath in Support: 53% observed win rate across 2,200 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Karma behind by 312 gold.

Karma at 15:00

Typical gap to Xerath, from 2,192 games that reached 15:00.

Does Karma counter Xerath?

The count says yes: across 2,200 ranked Support games into Xerath, Karma takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Karma.

Beating Xerath: the Karma game plan

A gold lead at 10:00 puts Karma at 63% across 892 games. Flip the lead and Karma falls to 46% across 1,305.

The spotWin rateGames
Ahead in gold at 10:0063%892
Behind in gold at 10:0046%1,305
First blood58%736
+kills at 10:0057%534
+CS at 10:0049%985
0 deaths at 10:0061%646
0 deaths at 15:0068%266

Someone usually dies here around 6:26 in the median game, and level 6 lands near 8:36. Until your spike is online, respect the all-in.

Karma's Support build, with receipts

Into Xerath specifically, Karma finishes Moonstone Renewer first most often: 57.4% over 390 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 58.2% across 55 games.

The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).

Skill plan: Karma players max Q first and take Q at level 1.

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