MacroMind matchup data: real ranked games, not opinions
Karma vs Mel
How often does Karma beat Mel in Support?
Karma into Mel in Support: 58% observed win rate across 1,511 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma behind by 402 gold.
Karma at 15:00
- Gold: -402
- CS: -4
- XP: -71
Typical gap to Mel, from 1,503 games that reached 15:00.
Does Karma counter Mel?
The count says yes: across 1,511 ranked Support games into Mel, Karma takes 58%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Karma.
Beating Mel: the Karma game plan
A gold lead at 10:00 puts Karma at 66% across 524 games. Flip the lead and Karma falls to 54% across 986.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 66% | 524 |
| Behind in gold at 10:00 | 54% | 986 |
| First blood | 65% | 498 |
| +kills at 10:00 | 64% | 244 |
| +CS at 10:00 | 57% | 599 |
| 0 deaths at 10:00 | 61% | 390 |
| 0 deaths at 15:00 | 68% | 150 |
Someone usually dies here around 6:11 in the median game, and level 6 lands near 8:42. Until your spike is online, respect the all-in.
Karma's Support build, with receipts
Into Mel specifically, Karma finishes Moonstone Renewer first most often: 58.4% over 274 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 64.4% across 45 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.