MacroMind matchup data: real ranked games, not opinions

Karma vs Mel

How often does Karma beat Mel in Support?

Karma into Mel in Support: 58% observed win rate across 1,511 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Karma behind by 402 gold.

Karma at 15:00

Typical gap to Mel, from 1,503 games that reached 15:00.

Does Karma counter Mel?

The count says yes: across 1,511 ranked Support games into Mel, Karma takes 58%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Karma.

Beating Mel: the Karma game plan

A gold lead at 10:00 puts Karma at 66% across 524 games. Flip the lead and Karma falls to 54% across 986.

The spotWin rateGames
Ahead in gold at 10:0066%524
Behind in gold at 10:0054%986
First blood65%498
+kills at 10:0064%244
+CS at 10:0057%599
0 deaths at 10:0061%390
0 deaths at 15:0068%150

Someone usually dies here around 6:11 in the median game, and level 6 lands near 8:42. Until your spike is online, respect the all-in.

Karma's Support build, with receipts

Into Mel specifically, Karma finishes Moonstone Renewer first most often: 58.4% over 274 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 64.4% across 45 games.

The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).

Skill plan: Karma players max Q first and take Q at level 1.

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