MacroMind matchup data: real ranked games, not opinions
Karma vs Maokai
How often does Karma beat Maokai in Support?
Karma into Maokai in Support: 46% observed win rate across 1,041 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma ahead by 9 gold.
Karma at 15:00
- Gold: +9
- CS: -1
- XP: +117
Typical gap to Maokai, from 1,035 games that reached 15:00.
Does Karma counter Maokai?
The count says no. Maokai holds 54% of 1,041 ranked Support games here. The lane is still winnable. Karma wins it back from the spots below, so learn which ones swing it before you lock in Karma against Maokai, and play for those first.
Beating Maokai: the Karma game plan
A gold lead at 10:00 puts Karma at 55% across 554 games. Flip the lead and Karma falls to 36% across 487.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 55% | 554 |
| Behind in gold at 10:00 | 36% | 487 |
| First blood | 54% | 334 |
| +kills at 10:00 | 53% | 263 |
| +CS at 10:00 | 47% | 399 |
| 0 deaths at 10:00 | 55% | 290 |
| 0 deaths at 15:00 | 62% | 102 |
Someone usually dies here around 6:21 in the median game, and level 6 lands near 8:35. Until your spike is online, respect the all-in.
Karma's Support build, with receipts
Into Maokai specifically, Karma finishes Moonstone Renewer first most often: 45.3% over 192 games of this matchup.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.