MacroMind matchup data — real ranked games, not opinions

Karma vs Bard

Karma vs Bard in Support: who wins more often?

Across 4,604 ranked games in Support, Karma beats Bard in 50% of them. Observed from real matches — the sample size sits next to the rate, here and on every number below.

By 15 minutes the median game has Karma behind by 113 gold.

Does Karma counter Bard?

No counter call here: Karma lands at 50% over 4,604 games, inside the noise band for a sample this size. Neither pick wins the lane on its own — the swing lives in the spots below, so take the side you play better and use the receipts.

Your Karma game plan against Bard

With a 300-gold lead at 10:00, Karma wins 60% of 2,145 games in this matchup. Down 300 at the same mark, the rate drops to 41% over 2,454.

The spotWin rateGames
300 gold up at 10:0060%2,145
300 gold down at 10:0041%2,454
First blood55%1,484
+kills at 10:0057%1,112
+CS at 10:0049%2,929
0 deaths at 10:0056%1,358
0 deaths at 15:0067%513

In the median game here, the first death comes near 6:36 and level 6 lands around 8:55. Until your spike is online, treat the all-in window with respect.

Karma in Support: the items that actually get built

Into Bard specifically, Karma finishes Moonstone Renewer first most often: 48.2% over 873 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 54.8% across 115 games.

The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 16.1-16.12.

Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).

Skill plan: Karma players max Q first and take Q at level 1.