MacroMind matchup data: real ranked games, not opinions
Karma vs Bard
Karma vs Bard in Support: who wins more often?
Across 4,604 ranked games in Support, Karma beats Bard in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma behind by 113 gold.
Karma at 15:00
- Gold: -113
- CS: +4
- XP: -75
Typical gap to Bard, from 4,586 games that reached 15:00.
Does Karma counter Bard?
Even on the count: Karma lands at 50% over 4,604 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Karma game plan against Bard
With a gold lead at 10:00, Karma wins 60% of 2,145 games in this matchup. Behind at the same mark, the rate drops to 41% over 2,454.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 2,145 |
| Behind in gold at 10:00 | 41% | 2,454 |
| First blood | 55% | 1,484 |
| +kills at 10:00 | 57% | 1,112 |
| +CS at 10:00 | 49% | 2,929 |
| 0 deaths at 10:00 | 56% | 1,358 |
| 0 deaths at 15:00 | 67% | 513 |
In the median game here, the first death comes near 6:36 and level 6 lands around 8:55. Until your spike is online, treat the all-in window with respect.
Karma in Support: the items that actually get built
Into Bard specifically, Karma finishes Moonstone Renewer first most often: 48.2% over 873 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 54.8% across 115 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.