MacroMind matchup data: real ranked games, not opinions

Hecarim vs Pantheon

How often does Hecarim beat Pantheon in Jungle?

Hecarim into Pantheon in Jungle: 46% observed win rate across 325 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Hecarim ahead by 423 gold.

Hecarim at 15:00

Typical gap to Pantheon, from 325 games that reached 15:00.

Does Hecarim counter Pantheon?

No counter here: Hecarim sits at 46% over 325 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Pantheon: the Hecarim game plan

A gold lead at 10:00 puts Hecarim at 55% across 209 games. Flip the lead and Hecarim falls to 31% across 116.

The spotWin rateGames
Ahead in gold at 10:0055%209
Behind in gold at 10:0031%116
First blood56%210
+kills at 10:0057%137
+CS at 10:0050%259
0 deaths at 10:0063%89

Someone usually dies here around 6:40 in the median game, and level 6 lands near 6:48. Until your spike is online, respect the all-in.

Hecarim's Jungle build, with receipts

Into Pantheon specifically, Hecarim finishes Spear of Shojin first most often: 40.0% over 50 games of this matchup.

The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).

Skill plan: Hecarim players max Q first and take Q at level 1.

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