MacroMind matchup data: real ranked games, not opinions

Hecarim vs Naafiri

How often does Hecarim beat Naafiri in Jungle?

Hecarim into Naafiri in Jungle: 55% observed win rate across 1,449 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Hecarim ahead by 412 gold.

Hecarim at 15:00

Typical gap to Naafiri, from 1,442 games that reached 15:00.

Does Hecarim counter Naafiri?

The count says yes: across 1,449 ranked Jungle games into Naafiri, Hecarim takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Hecarim.

Beating Naafiri: the Hecarim game plan

A gold lead at 10:00 puts Hecarim at 66% across 878 games. Flip the lead and Hecarim falls to 39% across 570.

The spotWin rateGames
Ahead in gold at 10:0066%878
Behind in gold at 10:0039%570
First blood61%982
+kills at 10:0066%700
+CS at 10:0065%962
0 deaths at 10:0069%435
0 deaths at 15:0078%194

Someone usually dies here around 6:21 in the median game, and level 6 lands near 6:40. Until your spike is online, respect the all-in.

Hecarim's Jungle build, with receipts

Into Naafiri specifically, Hecarim finishes Spear of Shojin first most often: 56.6% over 396 games of this matchup.

The most-finished core in this exact matchup is Spear of Shojin, Black Cleaver, Death's Dance: 59.2% across 71 games.

The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).

Skill plan: Hecarim players max Q first and take Q at level 1.

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