MacroMind matchup data: real ranked games, not opinions
Hecarim vs Naafiri
How often does Hecarim beat Naafiri in Jungle?
Hecarim into Naafiri in Jungle: 55% observed win rate across 1,449 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Hecarim ahead by 412 gold.
Hecarim at 15:00
- Gold: +412
- CS: +12
- XP: +695
Typical gap to Naafiri, from 1,442 games that reached 15:00.
Does Hecarim counter Naafiri?
The count says yes: across 1,449 ranked Jungle games into Naafiri, Hecarim takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Hecarim.
Beating Naafiri: the Hecarim game plan
A gold lead at 10:00 puts Hecarim at 66% across 878 games. Flip the lead and Hecarim falls to 39% across 570.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 66% | 878 |
| Behind in gold at 10:00 | 39% | 570 |
| First blood | 61% | 982 |
| +kills at 10:00 | 66% | 700 |
| +CS at 10:00 | 65% | 962 |
| 0 deaths at 10:00 | 69% | 435 |
| 0 deaths at 15:00 | 78% | 194 |
Someone usually dies here around 6:21 in the median game, and level 6 lands near 6:40. Until your spike is online, respect the all-in.
Hecarim's Jungle build, with receipts
Into Naafiri specifically, Hecarim finishes Spear of Shojin first most often: 56.6% over 396 games of this matchup.
The most-finished core in this exact matchup is Spear of Shojin, Black Cleaver, Death's Dance: 59.2% across 71 games.
The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).
Skill plan: Hecarim players max Q first and take Q at level 1.