MacroMind matchup data — real ranked games, not opinions

Hecarim vs Graves

Hecarim vs Graves in Jungle: who wins more often?

Across 2,689 ranked games in Jungle, Hecarim beats Graves in 49% of them. Observed from real matches — the sample size sits next to the rate, here and on every number below.

By 15 minutes the median game has Hecarim ahead by 123 gold.

Does Hecarim counter Graves?

No counter call here: Hecarim lands at 49% over 2,689 games, inside the noise band for a sample this size. Neither pick wins the lane on its own — the swing lives in the spots below, so take the side you play better and use the receipts.

Your Hecarim game plan against Graves

With a 300-gold lead at 10:00, Hecarim wins 60% of 1,474 games in this matchup. Down 300 at the same mark, the rate drops to 35% over 1,214.

The spotWin rateGames
300 gold up at 10:0060%1,474
300 gold down at 10:0035%1,214
First blood54%1,729
+kills at 10:0059%1,271
+CS at 10:0056%1,621
0 deaths at 10:0063%725
0 deaths at 15:0074%326

In the median game here, the first death comes near 6:10 and level 6 lands around 6:39. Until your spike is online, treat the all-in window with respect.

Hecarim in Jungle: the items that actually get built

Into Graves specifically, Hecarim finishes Spear of Shojin first most often: 46.1% over 679 games of this matchup.

The most-finished core in this exact matchup is Spear of Shojin, Black Cleaver, Death's Dance: 55.4% across 130 games.

The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 16.1-16.12.

Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).

Skill plan: Hecarim players max Q first and take Q at level 1.