MacroMind matchup data — real ranked games, not opinions

Hecarim vs Fizz

Hecarim vs Fizz in Jungle: who wins more often?

Across 140 ranked games in Jungle, Hecarim beats Fizz in 44% of them. Observed from real matches — the sample size sits next to the rate, here and on every number below.

By 15 minutes the median game has Hecarim ahead by 137 gold.

Does Hecarim counter Fizz?

No counter call here: Hecarim lands at 44% over 140 games, inside the noise band for a sample this size. Neither pick wins the lane on its own — the swing lives in the spots below, so take the side you play better and use the receipts.

Your Hecarim game plan against Fizz

With a 300-gold lead at 10:00, Hecarim wins 51% of 75 games in this matchup. Down 300 at the same mark, the rate drops to 37% over 65.

The spotWin rateGames
300 gold up at 10:0051%75
300 gold down at 10:0037%65
First blood45%94
+kills at 10:0052%58
+CS at 10:0051%93

In the median game here, the first death comes near 5:05 and level 6 lands around 6:37. Until your spike is online, treat the all-in window with respect.

Hecarim in Jungle: the items that actually get built

Into Fizz specifically, Hecarim finishes Spear of Shojin first most often: 31.9% over 47 games of this matchup.

The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 16.1-16.12.

Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).

Skill plan: Hecarim players max Q first and take Q at level 1.