MacroMind matchup data — real ranked games, not opinions

Hecarim vs Dr. Mundo

Hecarim vs Dr. Mundo in Jungle: who wins more often?

Across 373 ranked games in Jungle, Hecarim beats Dr. Mundo in 52% of them. Observed from real matches — the sample size sits next to the rate, here and on every number below.

By 15 minutes the median game has Hecarim ahead by 454 gold.

Does Hecarim counter Dr. Mundo?

No counter call here: Hecarim lands at 52% over 373 games, inside the noise band for a sample this size. Neither pick wins the lane on its own — the swing lives in the spots below, so take the side you play better and use the receipts.

Your Hecarim game plan against Dr. Mundo

With a 300-gold lead at 10:00, Hecarim wins 62% of 241 games in this matchup. Down 300 at the same mark, the rate drops to 34% over 131.

The spotWin rateGames
300 gold up at 10:0062%241
300 gold down at 10:0034%131
First blood57%247
+kills at 10:0061%195
+CS at 10:0063%197
0 deaths at 10:0065%110
0 deaths at 15:0075%51

In the median game here, the first death comes near 6:33 and level 6 lands around 6:41. Until your spike is online, treat the all-in window with respect.

Hecarim in Jungle: the items that actually get built

Into Dr. Mundo specifically, Hecarim finishes Spear of Shojin first most often: 52.7% over 110 games of this matchup.

The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 16.1-16.12.

Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).

Skill plan: Hecarim players max Q first and take Q at level 1.