MacroMind matchup data: real ranked games, not opinions
Hecarim vs Amumu
Hecarim vs Amumu in Jungle: who wins more often?
Across 429 ranked games in Jungle, Hecarim beats Amumu in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Hecarim ahead by 827 gold.
Hecarim at 15:00
- Gold: +827
- CS: +17
- XP: +854
Typical gap to Amumu, from 429 games that reached 15:00.
Does Hecarim counter Amumu?
Even on the count: Hecarim lands at 50% over 429 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Hecarim game plan against Amumu
With a gold lead at 10:00, Hecarim wins 57% of 309 games in this matchup. Behind at the same mark, the rate drops to 33% over 120.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 57% | 309 |
| Behind in gold at 10:00 | 33% | 120 |
| First blood | 57% | 282 |
| +kills at 10:00 | 58% | 238 |
| +CS at 10:00 | 53% | 321 |
| 0 deaths at 10:00 | 64% | 122 |
| 0 deaths at 15:00 | 76% | 49 |
In the median game here, the first death comes near 6:23 and level 6 lands around 6:40. Until your spike is online, treat the all-in window with respect.
Hecarim in Jungle: the items that actually get built
Into Amumu specifically, Hecarim finishes Spear of Shojin first most often: 45.1% over 122 games of this matchup.
The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).
Skill plan: Hecarim players max Q first and take Q at level 1.