MacroMind matchup data: real ranked games, not opinions
Graves vs Volibear
How often does Graves beat Volibear in Jungle?
Graves into Volibear in Jungle: 54% observed win rate across 1,155 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Graves ahead by 373 gold.
Graves at 15:00
- Gold: +373
- CS: +8
- XP: +305
Typical gap to Volibear, from 1,146 games that reached 15:00.
Does Graves counter Volibear?
The count says yes: across 1,155 ranked Jungle games into Volibear, Graves takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Graves.
Beating Volibear: the Graves game plan
A gold lead at 10:00 puts Graves at 63% across 698 games. Flip the lead and Graves falls to 40% across 456.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 63% | 698 |
| Behind in gold at 10:00 | 40% | 456 |
| First blood | 61% | 702 |
| +kills at 10:00 | 63% | 478 |
| +CS at 10:00 | 60% | 661 |
| 0 deaths at 10:00 | 64% | 341 |
| 0 deaths at 15:00 | 74% | 122 |
Someone usually dies here around 6:55 in the median game, and level 6 lands near 7:02. Until your spike is online, respect the all-in.
Graves's Jungle build, with receipts
Into Volibear specifically, Graves finishes Hubris first most often: 55.5% over 366 games of this matchup.
The most-finished core in this exact matchup is Hubris, The Collector, Lord Dominik's Regards: 61.1% across 157 games.
The most-finished Graves core is Hubris, The Collector, Lord Dominik's Regards: 56.8% across 21,800 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Hubris (51,316 games).
Skill plan: Graves players max Q first and take E at level 1.