MacroMind matchup data: real ranked games, not opinions
Graves vs Fizz
Graves vs Fizz in Jungle: who wins more often?
Across 520 ranked games in Jungle, Graves beats Fizz in 48% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Graves behind by 67 gold.
Graves at 15:00
- Gold: -67
- CS: +9
- XP: +172
Typical gap to Fizz, from 510 games that reached 15:00.
Does Graves counter Fizz?
Even on the count: Graves lands at 48% over 520 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Graves game plan against Fizz
With a gold lead at 10:00, Graves wins 60% of 241 games in this matchup. Behind at the same mark, the rate drops to 37% over 279.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 241 |
| Behind in gold at 10:00 | 37% | 279 |
| First blood | 52% | 314 |
| +kills at 10:00 | 60% | 162 |
| +CS at 10:00 | 53% | 309 |
| 0 deaths at 10:00 | 63% | 131 |
| 0 deaths at 15:00 | 83% | 41 |
In the median game here, the first death comes near 6:20 and level 6 lands around 6:56. Until your spike is online, treat the all-in window with respect.
Graves in Jungle: the items that actually get built
Into Fizz specifically, Graves finishes Hubris first most often: 47.8% over 205 games of this matchup.
The most-finished core in this exact matchup is Hubris, The Collector, Lord Dominik's Regards: 52.6% across 78 games.
The most-finished Graves core is Hubris, The Collector, Lord Dominik's Regards: 56.8% across 21,800 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Hubris (51,316 games).
Skill plan: Graves players max Q first and take E at level 1.