MacroMind matchup data: real ranked games, not opinions
Fiddlesticks vs Hecarim
How often does Fiddlesticks beat Hecarim in Jungle?
Fiddlesticks into Hecarim in Jungle: 55% observed win rate across 554 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Fiddlesticks behind by 473 gold.
Fiddlesticks at 15:00
- Gold: -473
- CS: -13
- XP: -640
Typical gap to Hecarim, from 548 games that reached 15:00.
Does Fiddlesticks counter Hecarim?
The count says yes: across 554 ranked Jungle games into Hecarim, Fiddlesticks takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Fiddlesticks.
Beating Hecarim: the Fiddlesticks game plan
A gold lead at 10:00 puts Fiddlesticks at 69% across 192 games. Flip the lead and Fiddlesticks falls to 48% across 362.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 69% | 192 |
| Behind in gold at 10:00 | 48% | 362 |
| First blood | 62% | 321 |
| +kills at 10:00 | 63% | 158 |
| +CS at 10:00 | 66% | 168 |
| 0 deaths at 10:00 | 66% | 190 |
| 0 deaths at 15:00 | 76% | 88 |
Someone usually dies here around 7:36 in the median game, and level 6 lands near 7:06. Until your spike is online, respect the all-in.
Fiddlesticks's Jungle build, with receipts
Into Hecarim specifically, Fiddlesticks finishes Malignance first most often: 57.5% over 127 games of this matchup.
The most-finished Fiddlesticks core is Malignance, Liandry's Torment, Zhonya's Hourglass: 51.0% across 1,164 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Gustwalker Hatchling; the first finished item is usually Malignance (7,991 games).
Skill plan: Fiddlesticks players max W first and take W at level 1.