MacroMind matchup data: real ranked games, not opinions

Fiddlesticks vs Hecarim

How often does Fiddlesticks beat Hecarim in Jungle?

Fiddlesticks into Hecarim in Jungle: 55% observed win rate across 554 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Fiddlesticks behind by 473 gold.

Fiddlesticks at 15:00

Typical gap to Hecarim, from 548 games that reached 15:00.

Does Fiddlesticks counter Hecarim?

The count says yes: across 554 ranked Jungle games into Hecarim, Fiddlesticks takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Fiddlesticks.

Beating Hecarim: the Fiddlesticks game plan

A gold lead at 10:00 puts Fiddlesticks at 69% across 192 games. Flip the lead and Fiddlesticks falls to 48% across 362.

The spotWin rateGames
Ahead in gold at 10:0069%192
Behind in gold at 10:0048%362
First blood62%321
+kills at 10:0063%158
+CS at 10:0066%168
0 deaths at 10:0066%190
0 deaths at 15:0076%88

Someone usually dies here around 7:36 in the median game, and level 6 lands near 7:06. Until your spike is online, respect the all-in.

Fiddlesticks's Jungle build, with receipts

Into Hecarim specifically, Fiddlesticks finishes Malignance first most often: 57.5% over 127 games of this matchup.

The most-finished Fiddlesticks core is Malignance, Liandry's Torment, Zhonya's Hourglass: 51.0% across 1,164 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Gustwalker Hatchling; the first finished item is usually Malignance (7,991 games).

Skill plan: Fiddlesticks players max W first and take W at level 1.

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