MacroMind matchup data: real ranked games, not opinions
Diana vs Naafiri
How often does Diana beat Naafiri in Jungle?
Diana into Naafiri in Jungle: 54% observed win rate across 1,881 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Diana ahead by 69 gold.
Diana at 15:00
- Gold: +69
- CS: +5
- XP: +249
Typical gap to Naafiri, from 1,869 games that reached 15:00.
Does Diana counter Naafiri?
The count says yes: across 1,881 ranked Jungle games into Naafiri, Diana takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Diana.
Beating Naafiri: the Diana game plan
A gold lead at 10:00 puts Diana at 65% across 959 games. Flip the lead and Diana falls to 42% across 921.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 65% | 959 |
| Behind in gold at 10:00 | 42% | 921 |
| First blood | 59% | 1,192 |
| +kills at 10:00 | 65% | 687 |
| +CS at 10:00 | 62% | 1,050 |
| 0 deaths at 10:00 | 69% | 481 |
| 0 deaths at 15:00 | 79% | 220 |
Someone usually dies here around 6:27 in the median game, and level 6 lands near 6:49. Until your spike is online, respect the all-in.
Diana's Jungle build, with receipts
Into Naafiri specifically, Diana finishes Dusk and Dawn first most often: 54.1% over 721 games of this matchup.
The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 57.2% across 208 games.
The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).
Skill plan: Diana players max Q first and take Q at level 1.