MacroMind matchup data: real ranked games, not opinions
Diana vs Lillia
How often does Diana beat Lillia in Jungle?
Diana into Lillia in Jungle: 53% observed win rate across 1,249 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Diana ahead by 246 gold.
Diana at 15:00
- Gold: +246
- CS: +3
- XP: +179
Typical gap to Lillia, from 1,244 games that reached 15:00.
Does Diana counter Lillia?
The count says yes: across 1,249 ranked Jungle games into Lillia, Diana takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Diana.
Beating Lillia: the Diana game plan
A gold lead at 10:00 puts Diana at 64% across 695 games. Flip the lead and Diana falls to 40% across 552.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 64% | 695 |
| Behind in gold at 10:00 | 40% | 552 |
| First blood | 59% | 840 |
| +kills at 10:00 | 64% | 557 |
| +CS at 10:00 | 61% | 643 |
| 0 deaths at 10:00 | 64% | 381 |
| 0 deaths at 15:00 | 77% | 155 |
Someone usually dies here around 6:53 in the median game, and level 6 lands near 6:51. Until your spike is online, respect the all-in.
Diana's Jungle build, with receipts
Into Lillia specifically, Diana finishes Dusk and Dawn first most often: 49.4% over 389 games of this matchup.
The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 44.0% across 109 games.
The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).
Skill plan: Diana players max Q first and take Q at level 1.