MacroMind matchup data: real ranked games, not opinions
Diana vs Graves
How often does Diana beat Graves in Jungle?
Diana into Graves in Jungle: 52% observed win rate across 4,591 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Diana ahead by 76 gold.
Diana at 15:00
- Gold: +76
- CS: +2
- XP: +180
Typical gap to Graves, from 4,562 games that reached 15:00.
Does Diana counter Graves?
The count says yes: across 4,591 ranked Jungle games into Graves, Diana takes 52%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Diana.
Beating Graves: the Diana game plan
A gold lead at 10:00 puts Diana at 62% across 2,304 games. Flip the lead and Diana falls to 41% across 2,284.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 62% | 2,304 |
| Behind in gold at 10:00 | 41% | 2,284 |
| First blood | 57% | 2,984 |
| +kills at 10:00 | 62% | 1,958 |
| +CS at 10:00 | 60% | 2,508 |
| 0 deaths at 10:00 | 65% | 1,230 |
| 0 deaths at 15:00 | 75% | 523 |
Someone usually dies here around 6:27 in the median game, and level 6 lands near 6:49. Until your spike is online, respect the all-in.
Diana's Jungle build, with receipts
Into Graves specifically, Diana finishes Dusk and Dawn first most often: 51.0% over 1,611 games of this matchup.
The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 54.3% across 475 games.
The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).
Skill plan: Diana players max Q first and take Q at level 1.