MacroMind matchup data: real ranked games, not opinions

Diana vs Graves

How often does Diana beat Graves in Jungle?

Diana into Graves in Jungle: 52% observed win rate across 4,591 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Diana ahead by 76 gold.

Diana at 15:00

Typical gap to Graves, from 4,562 games that reached 15:00.

Does Diana counter Graves?

The count says yes: across 4,591 ranked Jungle games into Graves, Diana takes 52%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Diana.

Beating Graves: the Diana game plan

A gold lead at 10:00 puts Diana at 62% across 2,304 games. Flip the lead and Diana falls to 41% across 2,284.

The spotWin rateGames
Ahead in gold at 10:0062%2,304
Behind in gold at 10:0041%2,284
First blood57%2,984
+kills at 10:0062%1,958
+CS at 10:0060%2,508
0 deaths at 10:0065%1,230
0 deaths at 15:0075%523

Someone usually dies here around 6:27 in the median game, and level 6 lands near 6:49. Until your spike is online, respect the all-in.

Diana's Jungle build, with receipts

Into Graves specifically, Diana finishes Dusk and Dawn first most often: 51.0% over 1,611 games of this matchup.

The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 54.3% across 475 games.

The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).

Skill plan: Diana players max Q first and take Q at level 1.

Players also compare