MacroMind matchup data: real ranked games, not opinions

Diana vs Fiddlesticks

How often does Diana beat Fiddlesticks in Jungle?

Diana into Fiddlesticks in Jungle: 54% observed win rate across 1,107 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Diana ahead by 446 gold.

Diana at 15:00

Typical gap to Fiddlesticks, from 1,101 games that reached 15:00.

Does Diana counter Fiddlesticks?

The count says yes: across 1,107 ranked Jungle games into Fiddlesticks, Diana takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Diana.

Beating Fiddlesticks: the Diana game plan

A gold lead at 10:00 puts Diana at 62% across 691 games. Flip the lead and Diana falls to 39% across 415.

The spotWin rateGames
Ahead in gold at 10:0062%691
Behind in gold at 10:0039%415
First blood60%765
+kills at 10:0064%513
+CS at 10:0060%691
0 deaths at 10:0065%362
0 deaths at 15:0079%147

Someone usually dies here around 7:23 in the median game, and level 6 lands near 6:47. Until your spike is online, respect the all-in.

Diana's Jungle build, with receipts

Into Fiddlesticks specifically, Diana finishes Dusk and Dawn first most often: 52.9% over 359 games of this matchup.

The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 47.5% across 101 games.

The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).

Skill plan: Diana players max Q first and take Q at level 1.

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