MacroMind matchup data: real ranked games, not opinions

Brand vs Mel

How often does Brand beat Mel in Support?

Brand into Mel in Support: 55% observed win rate across 659 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Brand behind by 248 gold.

Brand at 15:00

Typical gap to Mel, from 658 games that reached 15:00.

Does Brand counter Mel?

The count says yes: across 659 ranked Support games into Mel, Brand takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Brand.

Beating Mel: the Brand game plan

A gold lead at 10:00 puts Brand at 64% across 252 games. Flip the lead and Brand falls to 49% across 407.

The spotWin rateGames
Ahead in gold at 10:0064%252
Behind in gold at 10:0049%407
First blood59%210
+kills at 10:0061%146
+CS at 10:0052%290
0 deaths at 10:0064%92

Someone usually dies here around 4:23 in the median game, and level 6 lands near 8:34. Until your spike is online, respect the all-in.

Brand's Support build, with receipts

Into Mel specifically, Brand finishes Rylai's Crystal Scepter first most often: 60.8% over 148 games of this matchup.

The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).

Skill plan: Brand players max W first and take W at level 1.

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