MacroMind matchup data: real ranked games, not opinions
Brand vs Mel
How often does Brand beat Mel in Support?
Brand into Mel in Support: 55% observed win rate across 659 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Brand behind by 248 gold.
Brand at 15:00
- Gold: -248
- CS: -1
- XP: -74
Typical gap to Mel, from 658 games that reached 15:00.
Does Brand counter Mel?
The count says yes: across 659 ranked Support games into Mel, Brand takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Brand.
Beating Mel: the Brand game plan
A gold lead at 10:00 puts Brand at 64% across 252 games. Flip the lead and Brand falls to 49% across 407.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 64% | 252 |
| Behind in gold at 10:00 | 49% | 407 |
| First blood | 59% | 210 |
| +kills at 10:00 | 61% | 146 |
| +CS at 10:00 | 52% | 290 |
| 0 deaths at 10:00 | 64% | 92 |
Someone usually dies here around 4:23 in the median game, and level 6 lands near 8:34. Until your spike is online, respect the all-in.
Brand's Support build, with receipts
Into Mel specifically, Brand finishes Rylai's Crystal Scepter first most often: 60.8% over 148 games of this matchup.
The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).
Skill plan: Brand players max W first and take W at level 1.