MacroMind matchup data: real ranked games, not opinions
Brand vs Malphite
How often does Brand beat Malphite in Support?
Brand into Malphite in Support: 57% observed win rate across 145 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Brand ahead by 127 gold.
Brand at 15:00
- Gold: +127
- CS: 0
- XP: +37
Typical gap to Malphite, from 145 games that reached 15:00.
Does Brand counter Malphite?
No counter here: Brand sits at 57% over 145 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Malphite: the Brand game plan
A gold lead at 10:00 puts Brand at 61% across 86 games. Flip the lead and Brand falls to 53% across 59.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 61% | 86 |
| Behind in gold at 10:00 | 53% | 59 |
| First blood | 58% | 55 |
| +kills at 10:00 | 65% | 57 |
| +CS at 10:00 | 50% | 64 |
Someone usually dies here around 6:08 in the median game, and level 6 lands near 8:14. Until your spike is online, respect the all-in.
Brand's Support build, with receipts
The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).
Skill plan: Brand players max W first and take W at level 1.