MacroMind matchup data: real ranked games, not opinions

Blitzcrank vs Yuumi

How often does Blitzcrank beat Yuumi in Support?

Blitzcrank into Yuumi in Support: 54% observed win rate across 1,947 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Blitzcrank ahead by 132 gold.

Blitzcrank at 15:00

Typical gap to Yuumi, from 1,936 games that reached 15:00.

Does Blitzcrank counter Yuumi?

The count says yes: across 1,947 ranked Support games into Yuumi, Blitzcrank takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Blitzcrank.

Beating Yuumi: the Blitzcrank game plan

A gold lead at 10:00 puts Blitzcrank at 63% across 1,043 games. Flip the lead and Blitzcrank falls to 42% across 900.

The spotWin rateGames
Ahead in gold at 10:0063%1,043
Behind in gold at 10:0042%900
First blood62%598
+kills at 10:0056%595
+CS at 10:0053%1,414
0 deaths at 10:0064%449
0 deaths at 15:0072%170

Someone usually dies here around 5:19 in the median game, and level 6 lands near 9:01. Until your spike is online, respect the all-in.

Blitzcrank's Support build, with receipts

Into Yuumi specifically, Blitzcrank finishes Locket of the Iron Solari first most often: 49.2% over 480 games of this matchup.

The most-finished Blitzcrank core is Locket of the Iron Solari, Zeke's Convergence, Bandlepipes: 54.7% across 856 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Locket of the Iron Solari (18,449 games).

Skill plan: Blitzcrank players max Q first and take Q at level 1.

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