MacroMind matchup data: real ranked games, not opinions
Blitzcrank vs Mel
How often does Blitzcrank beat Mel in Support?
Blitzcrank into Mel in Support: 55% observed win rate across 1,054 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Blitzcrank behind by 765 gold.
Blitzcrank at 15:00
- Gold: -765
- CS: -7
- XP: -395
Typical gap to Mel, from 1,047 games that reached 15:00.
Does Blitzcrank counter Mel?
The count says yes: across 1,054 ranked Support games into Mel, Blitzcrank takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Blitzcrank.
Beating Mel: the Blitzcrank game plan
A gold lead at 10:00 puts Blitzcrank at 66% across 253 games. Flip the lead and Blitzcrank falls to 52% across 801.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 66% | 253 |
| Behind in gold at 10:00 | 52% | 801 |
| First blood | 59% | 283 |
| +kills at 10:00 | 67% | 154 |
| +CS at 10:00 | 53% | 331 |
| 0 deaths at 10:00 | 63% | 156 |
| 0 deaths at 15:00 | 75% | 56 |
Someone usually dies here around 4:21 in the median game, and level 6 lands near 9:18. Until your spike is online, respect the all-in.
Blitzcrank's Support build, with receipts
Into Mel specifically, Blitzcrank finishes Locket of the Iron Solari first most often: 56.7% over 275 games of this matchup.
The most-finished Blitzcrank core is Locket of the Iron Solari, Zeke's Convergence, Bandlepipes: 54.7% across 856 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Locket of the Iron Solari (18,449 games).
Skill plan: Blitzcrank players max Q first and take Q at level 1.