MacroMind matchup data: real ranked games, not opinions

Fizz build, with receipts

Mid · Items from patches 26.1-26.12

Banned in 6.1% of 1,102,922 ranked games

Most-played choices

What most players pick in each slot.

Most finished three-item core

Lich Bane then Zhonya's Hourglass then Rabadon's Deathcap

56.1% · 3,296 games

Win rates count the games where the item set got finished - the receipt for the completed build.

Most-played starting items

Doran's Ring + Health Potion + Health Potion

29,113 games

First finished item

Lich Bane

20,623 games

Summoner spells

Flash + Ignite

52,378 games

Level 1 skill and first max

E at level 1

38,321 games

Max E first

48,144 games

Most-played rune page

Electrocute — Domination: Sudden Impact, Grisly Mementos, Treasure Hunter + Sorcery: Scorch, Transcendence; Adaptive force / Adaptive force / Health scaling

18,528 games

Full comparisons

Cores, first items, boots and starting items

The finished core

  • Lich Bane then Zhonya's Hourglass then Rabadon's Deathcap: 56.1% · 3,296 games
  • Lich Bane then Zhonya's Hourglass then Shadowflame: 54.1% · 2,908 games
  • Lich Bane then Shadowflame then Zhonya's Hourglass: 56.1% · 2,517 games
  • Luden's Echo then Lich Bane then Zhonya's Hourglass: 53.2% · 1,662 games
  • Luden's Echo then Lich Bane then Shadowflame: 54.1% · 1,394 games

First finished item

  • Lich Bane: 52.5% · 20,623 games
  • Luden's Echo: 49.6% · 7,956 games
  • Blackfire Torch: 52.6% · 941 games
  • Dusk and Dawn: 49.9% · 934 games

Boots

  • Sorcerer's Shoes: 51.7% · 21,777 games
  • Ionian Boots of Lucidity: 52.3% · 8,282 games
  • Mercury's Treads: 50.2% · 903 games

Starting shop

  • Doran's Ring + Health Potion + Health Potion: 51.6% · 29,113 games
  • Dark Seal + Health Potion + Health Potion + Health Potion: 48.1% · 672 games
  • Dark Seal + Refillable Potion: 54.4% · 410 games
Runes, shards and summoner spells

Most played full page

Electrocute — Domination: Sudden Impact, Grisly Mementos, Treasure Hunter + Sorcery: Scorch, Transcendence; Adaptive force / Adaptive force / Health scaling. 50.8% · 18,528 games.

Runes

  • Electrocute: 51.7% · 50,268 games
  • Dark Harvest: 51.1% · 2,129 games
  • Press the Attack: 49.8% · 631 games
  • Deathfire Touch: 48.6% · 146 games

Rune trees

  • Domination + Sorcery: 51.3% · 33,971 games
  • Domination + Precision: 52.2% · 17,163 games
  • Domination + Resolve: 53.0% · 953 games

Stat shards

  • Adaptive force / Adaptive force / Health scaling: 51.2% · 40,225 games
  • Adaptive force / Adaptive force / Health: 51.8% · 3,603 games

Summoner spells

  • Flash + Ignite: 51.7% · 52,378 games
  • Flash + Teleport: 47.5% · 975 games
  • Flash + Barrier: 43.4% · 76 games
Level 1 skill and first max
  • E at level 1: 51.9% · 38,321 games
  • W at level 1: 51.1% · 14,894 games
  • Q at level 1: 43.8% · 352 games
  • Max E first: 51.9% · 48,144 games
  • Max W first: 49.9% · 4,454 games
  • Max Q first: 45.6% · 248 games