MacroMind matchup data — real ranked games, not opinions
Brand build, with receipts
What Brand ran in 39,038 Support ranked games on patches 16.1-16.12. Every line carries its own game count.
Banned in 7.5% of 1,102,922 ranked matches.
The finished core
- Rylai's Crystal Scepter then Liandry's Torment then Morellonomicon: 51.0% over 902 games
- Blackfire Torch then Rylai's Crystal Scepter then Liandry's Torment: 54.9% over 585 games
- Rylai's Crystal Scepter then Liandry's Torment then Zhonya's Hourglass: 53.7% over 505 games
- Blackfire Torch then Liandry's Torment then Rylai's Crystal Scepter: 51.4% over 504 games
- Liandry's Torment then Rylai's Crystal Scepter then Morellonomicon: 49.6% over 486 games
First finished item
- Rylai's Crystal Scepter: 51.9% over 11,116 games
- Liandry's Torment: 50.2% over 6,175 games
- Blackfire Torch: 48.0% over 4,834 games
- Malignance: 49.0% over 241 games
Boots
- Sorcerer's Shoes: 51.7% over 16,977 games
- Ionian Boots of Lucidity: 49.1% over 2,819 games
- Boots of Swiftness: 53.3% over 880 games
Starting shop
- Health Potion + Health Potion: 50.2% over 20,555 games
- Health Potion: 48.1% over 644 games
- Control Ward: 53.3% over 392 games
Skill max order
- Max W first: 50.9% over 35,014 games
- Max E first: 51.5% over 1,657 games
- Max Q first: 48.4% over 463 games
Runes
Most played full page: Deathfire Touch — Sorcery: Manaflow Band, Transcendence, Scorch + Precision: Cut Down, Presence of Mind; Adaptive force / Adaptive force / Health. 50.4% over 11,982 games.
- Deathfire Touch: 50.6% over 22,378 games
- Arcane Comet: 50.2% over 8,094 games
- Dark Harvest: 49.5% over 7,764 games
- Electrocute: 51.5% over 233 games
Rune trees
- Sorcery + Precision: 50.4% over 20,267 games
- Sorcery + Inspiration: 50.3% over 7,437 games
- Domination + Sorcery: 49.2% over 6,360 games
Stat shards
- Adaptive force / Adaptive force / Health: 49.9% over 31,152 games
- Adaptive force / Adaptive force / Health scaling: 51.3% over 2,791 games
Summoner spells
- Flash + Ignite: 49.6% over 27,943 games
- Flash + Heal: 52.2% over 5,473 games
- Exhaust + Flash: 51.8% over 4,913 games
Win rates count the games where the item set got finished - the receipt for the completed build.